zasady ESL
Posted: 13 June 2007, 23:17
zna ktoś angielski i potrafi przetłumaczyć zasady laddera ESL w TMN? Bo okaże się że gramy sobie a tu nagle przegrywamy mimo iż (wygraliśmy) i dostajemy jeszcze punkty karne nie wiadomo za co i zawieszają nasz klan. Sam wiem jak to jest bo grałem w WarRocka i przepsy muszą być ściśle przestrzegane. Oto tekst:
Gameaccount
To participate at Trackmania Nations ESL Ladders and Cups you need a ESL Teamaccount with at least three players with a valid Trackmania Nations Gameaccount, this is the username of the account you use to login to Trackmania Nations Internet.
This name is unique and consits of a maximum of 20 characters inclunding the letters, numbers and the following characters: . - + ? % @ _
You can enter your gameaccount using the Command Center.
Map choice
Each team can choose one map and have to enter it at match details. (using open matches or challenge opponent) The following maps can be choosen:
Pro A-0
Pro A-1
Pro A-2
Pro A-3
Pro A-4
Pro A-5
Pro A-6
Pro A-7
Pro A-8
Pro A-9
ESL-CupTrack A
ESL-CupTrack B
ESL-CupTrack C
ESL-CupTrack D
ESL-CupTrack E
ESL-CupTrack F
ESL-CupTrack G
You don’t have to choose a decider map anymore. Lets make an example:
Map1: Team A - 7:0 – Team B
Map 2: Team A – 3:7 – Team B
As everyone should know, its 10:7 for Team A now. And that’s the result. Team A wins this Match-up.
If every team has won a map you have to enter "WINNER" as 3rd map and 1:0 for the team with the most round wins.
In this example the result will be entered like this:
Map1: Pro A-0 Team A - 7:0 – Team B
Map2: Pro A-3 Team A – 3:7 – Team B
Map3: WINNER Team A - 1:0 - Team B
New rule facts:
* Draw possible
* Decider map gone
* Match time is much shorter from now on
Server choice
The password protected game must be hosted by one of the two teams, usually the player with the better internet connection. When the teams can not agree who hosts, each team hosts their opponents map.
Server Settings
Game name: user-defined (we advise to use something like: "ESL XonX team1 vs. team2"
Max players: X ( depends on the amount of players attending -> 2on2: 4 / 3on3: 6 / 4on4: 8 / 5on5: 10 )
Game mode: Team
Pointlimit: 7
Comment: user-defined
password: user-defined
chat time: 00:10.00
Allow track download: enabled
Use alternative rules: enabled
Maxpoints: 6 ( depends on the amount of players attending -> 2on2: 4 / 3on3: 6 / 4on4: 8 / 5on5: 10 )
Max spectators: 0 (There is a bug for dedicated servers, which didn't allow to use 0 spectators. Just make 1 spectator slot, but protect it with a passwort so no players can join)
Callvote threshold (%): 51
Callvote timeout: 2:00
Opponent cars details: low
Synchronised start period: 0:00.00
Course of the Game
Both teams meet each other at the scheduled date at IRC/ICQ or MSN. (We suggest IRC #esl.tm - the offcial Trackmania ESL Channel) Then agree on who hosts the game (see "server choice") and exchange password/game name.
Both teams must take screenshots. After the game they have to enter the score (open matches -> enter score). The Screenshots must be uploaded to the matchdetails for each map one.
When you have problems with making screenshots use a screenshot tool like fraps or hypersnap.
There are no replays needed for the Trackmania Nations Timeattack Ladder!
Gameaccount
To participate at Trackmania Nations ESL Ladders and Cups you need a ESL Teamaccount with at least three players with a valid Trackmania Nations Gameaccount, this is the username of the account you use to login to Trackmania Nations Internet.
This name is unique and consits of a maximum of 20 characters inclunding the letters, numbers and the following characters: . - + ? % @ _
You can enter your gameaccount using the Command Center.
Map choice
Each team can choose one map and have to enter it at match details. (using open matches or challenge opponent) The following maps can be choosen:
Pro A-0
Pro A-1
Pro A-2
Pro A-3
Pro A-4
Pro A-5
Pro A-6
Pro A-7
Pro A-8
Pro A-9
ESL-CupTrack A
ESL-CupTrack B
ESL-CupTrack C
ESL-CupTrack D
ESL-CupTrack E
ESL-CupTrack F
ESL-CupTrack G
You don’t have to choose a decider map anymore. Lets make an example:
Map1: Team A - 7:0 – Team B
Map 2: Team A – 3:7 – Team B
As everyone should know, its 10:7 for Team A now. And that’s the result. Team A wins this Match-up.
If every team has won a map you have to enter "WINNER" as 3rd map and 1:0 for the team with the most round wins.
In this example the result will be entered like this:
Map1: Pro A-0 Team A - 7:0 – Team B
Map2: Pro A-3 Team A – 3:7 – Team B
Map3: WINNER Team A - 1:0 - Team B
New rule facts:
* Draw possible
* Decider map gone
* Match time is much shorter from now on
Server choice
The password protected game must be hosted by one of the two teams, usually the player with the better internet connection. When the teams can not agree who hosts, each team hosts their opponents map.
Server Settings
Game name: user-defined (we advise to use something like: "ESL XonX team1 vs. team2"
Max players: X ( depends on the amount of players attending -> 2on2: 4 / 3on3: 6 / 4on4: 8 / 5on5: 10 )
Game mode: Team
Pointlimit: 7
Comment: user-defined
password: user-defined
chat time: 00:10.00
Allow track download: enabled
Use alternative rules: enabled
Maxpoints: 6 ( depends on the amount of players attending -> 2on2: 4 / 3on3: 6 / 4on4: 8 / 5on5: 10 )
Max spectators: 0 (There is a bug for dedicated servers, which didn't allow to use 0 spectators. Just make 1 spectator slot, but protect it with a passwort so no players can join)
Callvote threshold (%): 51
Callvote timeout: 2:00
Opponent cars details: low
Synchronised start period: 0:00.00
Course of the Game
Both teams meet each other at the scheduled date at IRC/ICQ or MSN. (We suggest IRC #esl.tm - the offcial Trackmania ESL Channel) Then agree on who hosts the game (see "server choice") and exchange password/game name.
Both teams must take screenshots. After the game they have to enter the score (open matches -> enter score). The Screenshots must be uploaded to the matchdetails for each map one.
When you have problems with making screenshots use a screenshot tool like fraps or hypersnap.
There are no replays needed for the Trackmania Nations Timeattack Ladder!